Blackfathom Deeps – WoWWiki
From WoWWiki Blackfathom Deeps BFD
Blackfathom Deeps loading graphic Location The Zoram Strand, Ashenvale Race(s) Dwarf
Gnome
Human
Makrura
Murloc
Naga
Orc
Satyr End boss Aku’mai Advised level 20-27 Minimum level 10 Player limit 5 (10)
Blackfathom Deeps is a partially underwater dungeon in northwestern Ashenvale. It is accessed by a stair-lined shaft that requires one to swim through an underwater entrance. The deeps are comprised of a series of watery caverns leading deep to a temple devoted to the Old Gods. The Twilight’s Hammer cult runs this shrine, and it has joined forces with local naga and satyrs to defend the unholy creature, Aku’mai. It seems an Old God may be underneath the land.[1][2]
- 1 History
- 2 Geography
- 2.1 Maps
- 2.2 Sub-regions
- 3 Quest guide
- 4 Walkthrough
- 5 Resources
- 6 Dungeon denizens
- 6.1 Encounters
- 7 Loot
- 8 Notes
- 9 References
- 10 External links
This series of ruins and caverns was built into the side of a cliff directly south of Black Fathom Bay. Many dangerous creatures lurk within – including, if tales at the Fish Eye Tavern are to believed, ghosts of heroes that fell to some nastiness while within the Deeps. Others suggest that this place, once a night elf temple to Elune, is now the headquarters of the vile warlocks, known as the Shadow Council.[3] The naga here seem to be searching for something. The Twilight’s Hammer, a foul cult dedicated to the Old Gods, works with the naga in the underground ruins for an unknown purpose.[4]
From Blizzard’s Official World Dungeons site:
Situated along the Zoram Strand of Ashenvale, Blackfathom Deeps was once a glorious temple dedicated to the night elves’ moon-goddess, Elune. However, the great Sundering shattered the temple – sinking it beneath the waves of the Veiled Sea. There it remained untouched – until, drawn by its ancient power – the naga and satyr emerged to plumb its secrets. Legends hold that the ancient beast, Aku’mai, has taken up residence within the temple’s ruins. Aku’mai, a favored pet of the primordial Old Gods, has preyed upon the area ever since. Drawn to Aku’mai’s presence, the cult known as the Twilight’s Hammer has also come to bask in the Old Gods’ evil presence. Geography Maps
- A denoted map at WorldofWar.net.
- A large map (1027 kb) from videogamemaps.net.
Sub-regions Aku’mai’s Lair †The Drowned Sacellum †The Forgotten Pool †Moonshrine Ruins †Moonshrine Sanctum †The Pool of Ask’ar Quest guide Quest name Quest giver Zone location Alliance quests [23] Knowledge in the Deeps Gerrig Bonegrip Forlorn Cavern, Ironforge [24] Researching the Corruption Gershala Nightwhisper Auberdine, Darkshore [24] In Search of Thaelrid Dawnwatcher Shaedlass Craftsmen’s Terrace, Darnassus [25] Twilight Falls Argent Guard Manados Craftsmen’s Terrace, Darnassus [27] Blackfathom Villainy Argent Guard Thaelrid In a cavern in Blackfathom Deeps Horde quests [22] Trouble in the Deeps (pre-req) Tsunaman Sun Rock Retreat, Stonetalon Mountains [22] The Essence of Aku’Mai Je’neu Sancrea Zoram’gar Outpost, Ashenvale [22] Allegiance to the Old Gods [Damp Note], drop
from Blackfathom Tide Priestess Outside the instance [26] Allegiance to the Old Gods (2) Je’neu Sancrea Zoram’gar Outpost, Ashenvale [27] Amongst the Ruins Je’neu Sancrea Zoram’gar Outpost, Ashenvale [27] Blackfathom Villainy Argent Guard Thaelrid In a cavern in Blackfathom Deeps [30] Baron Aquanis [Strange Water Globe], drop
from Baron Aquanis In Blackfathom Deeps Class specific quests [20] The Orb of Soran’ruk Doan Karhan East of Camp Taurajo, the Barrens [22] Seeking the Kor Gem Thundris Windweaver Auberdine, Darkshore [23] The Path of the Adept Knight-Lord Bloodvalor Farstriders’ Square, Silvermoon Walkthrough
This underwater cove can be tricky to navigate for the first time, but it’s a great place to hone your skills and find your role when in a group.
Level appropriate groups should watch out for two things. The first is that there are many magic casting Naga which, when amassed in numbers, can do a good deal of damage. Always keep a warrior with shield bash on any casting mobs, or any other class that can stun/interrupt like Shamans and Paladins. Also, this is a great dungeon to try out crowd control. Many of the enemies pulled to you will come with friends. In addition, there are invisible Satyr that you cannot see until they have come close enough to aggro you.
Caution should be used when combating the murlocs. Once at low health, they run quite fast, often running back towards the other murlocs and the murloc boss Gelihast. Keep a form of snare on these guys. The latter part of the instance includes the Twilight Cultists. These foes come in groups of two or three, but often can include more if you aren’t aware of wanderers. The ideal way to avoid an unwanted add is to pull with range, targeting the casters first (which you can get to follow you by cutting the Line of Sight, i.e. turning around a corner), and sheeping, sapping, or off tanking the adds. Also, having the highest level person in your group do the pulling helps, due to their smaller aggro radius.
The ‘summoning chamber’ with Twilight Lord Kelris includes many other cultists in the room. It is recommended to use the walled off entrance to your advantage, pulling the mobs one by one from the large room until Kelris is alone. After the room is cleared, he is ready to be engaged safely. Once he is defeated, all four candles pieces on the middle altar will need to be lit in order to advance past the large door to the final boss. Right-click these one at a time because a small group of mobs is summoned from the adjacent doors every time you do. Defeat these one at a time to avoid death.
The final boss is relatively easy if you have a dedicated tank and healer. See walk-through for Aku’mai. A stylishly hatted dwarf will await you at the end, giving Alliance players an option to port to Darnassus.
- Herbs
- Bruiseweed
- Stranglekelp
- Ore Veins
- Tin Vein
- Crabs
- Dark Iron dwarves (one, Morridune)
- Dwarves
- Forsaken
- Gnomes
- Humans
- Hydras (one, Aku’mai)
- Makrura
- Murlocs
- Naga
- Night elves (one, Argent Guard Thaelrid)
- Orcs
- Satyr
- Tauren
- Threshadons
- Turtles
- Trolls
- Water Elementals
- Drowned Sacellum
- Blindlight Murloc
- Murkshallow Snapclaw
- Skittering Crustacean
- Pool of As’kar
- Ghamoo-ra
- Aku’mai Fisher
- Blackfathom Myrmidon
- Blackfathom Sea Witch
- Snapping Crustacean
- Pool of As’kar – Side Cavern
- Lady Sarevess
- Blackfathom Myrmidon
- Blackfathom Sea Witch
- Tunnels
- Lorgus Jett
- Blackfathom Myrmidon
- Blackfathom Sea Witch
- Fallenroot Hellcaller
- Fallenroot Shadowstalker
- Twilight Acolyte
- Twilight Reaver
- Shrine of Gelihast
- Gelihast
- Blindlight Muckdweller
- Blindlight Oracle
- Moonshrine Ruins
- Baron Aquanis
- Aqua Guardian
- Barbed Crustacean
- Deep Pool Threshfin
- Twilight Acolyte
- Twilight Aquamancer
- Twilight Loreseeker
- Twilight Reaver
- Forgotten Pool
- Old Serra’kis
- Deep Pool Threshfin
- Moonshrine Sanctum
- Twilight Lord Kelris
- Aku’mai Servant
- Aku’mai Snapjaw
- Barbed Crustacean
- Murkshallow Softshell
- Twilight Elementalist
- Twilight Shadowmage
- Voidwalker Minion
- Aku’mai’s Lair
- Aku’mai
- Aku’mai Snapjaw
See Blackfathom Deeps loot.
- Also known as: BFD (not to be confused with BRD, which is Blackrock Depths.)
- Sometimes misidentified as Blackfathom Depths.
- Found in: Ashenvale Forest, Northwest corner (The Zoram Strand)
- Enemy Level Range:
- Outside Instance: 20-21
- Inside Instance: 22-24 (Elite)
- Gain entrance at level: 10
- 10 Player Limit (However quests can only be completed with 5 – which is how it is most often tackled)
- Armory (EU)
- Wowhead
- Thottbot
Subzones of Blackfathom Deeps Instanced dungeon locations Instance portal  Instance limitations  Battlegrounds  Non-instanced dungeons Kalimdor Eastern Kingdoms Outland Auchindoun (Auchenai Crypts, Mana-Tombs, Sethekk Halls, Shadow Labyrinth)  Black Temple  Coilfang Reservoir (Serpentshrine Cavern, Slave Pens, Steamvault, Underbog)  Gruul’s Lair  Hellfire Citadel (Blood Furnace, Hellfire Ramparts, Magtheridon’s Lair, Shattered Halls)  Tempest Keep (Arcatraz, Botanica, Mechanar, The Eye) Northrend Azjol-Nerub (Ahn’kahet: The Old Kingdom, Azjol-Nerub)  Chamber of Aspects (Obsidian Sanctum  Ruby Sanctum)  Crusaders’ Coliseum (Trial of the Champion, Trial of the Crusader, Trial of the Grand Crusader)  Icecrown Citadel (The Forge of Souls, Halls of Reflection, Icecrown Citadel, Pit of Saron)  Naxxramas  Nexus (Eye of Eternity, Oculus, The Nexus)  Violet Hold  Ulduar (Halls of Lightning, Halls of Stone, Ulduar)  Utgarde (Utgarde Keep, Utgarde Pinnacle)  Vault of Archavon  Zul’Drak (Drak’Tharon Keep, Gundrak) Elemental Plane Removed dungeons Guides Instances category  Instance bosses category External Sponsor Links
Similar articles
- Blackfathom Deeps :: Zones :: World of Warcraft :: ZAM
This was the first instance I’ve run with people who were all at-level for it, and I really enjoyed it. It is long, but it is also interesting. I liked it a lot more than Ragefire Chasm (but Shadowfang Keep is still my favorite). One thing I had troubles with that people might
... - Zone – WoWWiki
From WoWWiki Related Articles Categories Maps Zones Zones by faction Cities Zones by level Transportation Flight path Towns World of Warcraft consists of four continents currently, Eastern Kingdoms, Kalimdor, Northrend, and Outland, which are sometimes divided into other sections which are also called continents, and further divided into smaller sections in-game known as zones.WoWOSG 212
... - Ashenvale – WoWWiki
From WoWWiki This article or section is likely to dramatically change once the Cataclysm begins. Ashenvale Level 18-30 A view of Ashenvale. Capital Astranaar (4,000) Population 7,000 Races Night elf (5,670) Orc (490) Human (350) Naga (280) Other (210) Government Elected council Ruler Sentinel Raene Wolfrunner
... - Instance – WoWWiki
From WoWWiki For a list of instances in World of Warcraft, see Instances by continent or Instances by level. Dungeons, keeps, and other confined areas can have sub-areas called instances (aka instance dungeons). These instances are special areas in the World of Warcraft where your group or raid party is able to interact with a
... - GameSpy: Wrath of the Lich King Raid and Dungeon Update
During our recent look at Wrath of the Lich King, Blizzard announced the strategy that it will employ with five-person dungeons and raid-level content. Similar to The Burning Crusade, all five-person dungeons will have a Heroic mode. Heroic-mode dungeons are max-level versions with improved loot that offer badge rewards which players can use
...